Keyword: Games
- projectYoneda Lemma, Josh Berson, Benjamin Bratton, Oscar Guardiola-Rivera, Orit Halpern, Giuseppe Longo, Inigo Wilkins, Seth Bullock, Helena Shomar, Elena Esposito, Luis Campos, Alexander R. Galloway, Sascha Pohflepp
Chance
Human culture has been a culture of chance all along. Around 1948, a new configuration of chance practices becomes operative, and high-quality (pseudo-)random numbers have become indispensable for simulating the design of nuclear weapons, calculating the future of human populations, and modeling the climate. How do we recognize the differences or similarities of these two forms of employing chance tools for making predictions?
Conversation, Engagement, Intervention, Storytelling, Teaching, Calculation, Complexity, Computation, Contingency, Disaster, Games, Knowledge transformation, Resilience, Risk, Scenario, Speculative, Technosphere
- project
Seminar: Knowing (in) the Anthropocene
Is a different technosphere possible? Exploring this concept from the perpsective of the Aerocene: a nascent, collaborative, speculative vision of the future.
Epistemology, Knowledge transformation, Games, Data, Care, Habits, Modernity
- projectPeter L. Galison, Sander van der Leeuw, Claire Pentecost, Sebastian Vehlken
The Scenario Mode
The scenario has become a mode of knowledge of the first order. In fact, “running in scenario mode” seems to be the way in which contemporary existence, through the vision of this exploratory practice and tool, exemplifies learning and researching in and on the Anthropocene itself. This evening deals with the trans-methodical arrangement of scenario building and analysis and its specific formatting through institutional and media-based infrastructures.
Communicating, Film, Storytelling, Teaching, Engagement, Adaptation, Big data, Calculation, Complexity, Contingency, Computation, Deep time, Disaster, Governance, Games, Policy, Radioactivity, Scenario, Waste